Posts Tagged ‘magazine’

Creative Educator - Say the change, be the change

Wednesday, March 17th, 2010

If you don’t get Creative Educator magazine, you should! Edited by Melinda Kolk, my friend for many many years (ever since she was at HyperStudio and I was at Knowledge Adventure), this is a wonderful print and online magazine published by Tech4Learning. Tech4Learning makes brilliant creativity software for K-12 schools and the magazine supports creativity and construction in the K-12 classroom.

I have an article in the current issue (Spring 2010) called Say the Change You Want to See, based on a blog post from a couple of months ago. The article is about how educators can plan for the changes they want, even those much-desired wishes that sometimes go unspoken.

There are lots of other great articles in the magazine, including:

And one more thing - it’s FREE! Even the print version is free, so choose whatever version works for you: online articles, full screen online flipbook, subscribe to receive a print version by mail, or PDF to print out and pass around.

Sylvia

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New - Student Photography Contest

Wednesday, September 23rd, 2009

from Tech&Learning Magazine

Tech & Learning invites K-12 students to participate in the seventh annual digital photography contest. The competition, open to all K-12 students, challenges you to capture — and share — your unique vision of the world. If you have an artistic side, you also have the option to digitally enhance your photos with your favorite imaging software.

Previous Portraits of Learning Winners
2008 | 2007 | 2006

The top 4 winners in each grade level (elementary, middle, and high school) win prizes and have their photo featured in the December Awards Issue of Tech & Learning.

CLICK HERE TO ENTER! Deadline: October 9, 2009

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Free - Projects, portfolios and more for creative educators

Monday, November 24th, 2008

Last week I mentioned the article What Makes a Good Project? Eight elements to great project design by Gary Stager in the Creative Educator magazine.

I hope you had a chance to look at the whole Creative Educator magazine, because it’s great. It’s published twice a year by Tech4Learning, publisher of creativity software for K-12 schools

The Creative Educator is fully available online, and in addition to the project article, this month’s issue has some great articles.

  • Universal design - tales from a 4th grade classroom about using software that includes ALL students
  • Bloom and Marzano for the 21st century
  • Digital Storytelling
  • Portfolios - and an interview with Helen Barrett, a pioneer and thought-leader of the digital portfolio movement
  • Lessons and ideas from classroom teachers using creativity software to enhance learning

The articles are all online, and every issue can be downloaded as a PDF. But if you live in the U.S. there’s also a way to get the good ol’ fashioned paper version for FREE - just subscribe here.

Sylvia

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More on Flunking Spore…

Thursday, November 6th, 2008

Last week I blogged (Flunking Spore - video game failed by scientists) about Science magazine’s Oct 24 review of the new video game Spore that outlined the problems of looking at the game as a way to learn biology. Not only did multiple scientists give the game poor grades for science content, but a documentary promoting the game misleadingly used interviews with scientists that implied endorsement.

Now, Eric Klopfer and Kurt Squire, co-founders of the Learning Games Network, respected researchers and proponents of games in education, respond to “Flunking Spore.” In two articles (part 1, part 2), they tackle some of the objections, and provide a their point of view. While they agree that the basic science in Spore is not appropriate as a substitute for biology curriculum, they defend the game as a breakthrough in user interface and design.

Kurt Squire argues that Spore is easily recognizable to a veteran game player for what it is, a game of design, where the player is the master of a make-believe universe.

What I think gets lost here is that players actually have relatively sophisticated ways of interpreting games like Spore. While I share the author’s concerns about games reinforcing people’s naive conceptions about science, Spore, I would argue, is so clearly a design game that most “literate” gamers quickly see that it’s a design game, and regard it as such.

OK, I agree here. But most people who aren’t veteran game players won’t see this subtle point. We know that people learn a lot from games, but we don’t quite know what to call it. It’s not learning that can be described in the traditional vocabulary of school. This is a deep problem of games&learning not being equivalent to games&schooling. Spore wasn’t going to bridge that gap even if it was as educationally significant as advertised.

The problem I have is simpler than this.

The game is being promoted, mostly by National Geographic, as a game that teaches biology. Scientists were tricked into doing interviews that were used to promote the game as a way to learn biology. Shame on National Geographic for exploiting interest in games for learning to promote their programming.

As much as I understand the inclination to find the tiny nugget of learning in any game, I hope that Eric Klopfer and Kurt Squire would use their influence in the learning game community to address the issues of the misleading and patently false promotion of this game. Part 3, perhaps?

Sylvia

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