Posts Tagged ‘PBL’

The Technology Ecology

Monday, October 26th, 2009

Today I’m heading to Denver for the T+L conference. T+L is the Technology + Learning conference of the National School Board Association. This year it’s in Denver, Colorado, October 27-29.

I’ll be doing a new session on Wednesday, Oct 28th at 3:30 PM called, “Engage Them! Project-based 21st Century Technology Literacy Curriculum”. It’s about several ideas:

  • How to develop an engaging technology literacy curriculum for the 21st century, with students in mind and with students involved
  • The difference between technology literacy and fluency
  • Developing a “Technology Ecology”
  • Why projects and technology go together
  • Showing videos of students who are doing these things in their own schools

I’m not sure I’m the first one to use the term “Technology Ecology”, but I’m starting to really like it. The big idea of this talk is that technology isn’t a subject as much as an ecology - an overarching web of opportunities that can support all kinds of subjects and areas of personal interest. So when we talk about technology curriculum, we need to stretch our minds a bit and imagine new possibilities and connections.

I think a school with a technology ecology is one that is constantly asking the participants to do more with technology, challenging the status quo, and always trying new things. A curriculum that embraces this mindset would reach outside class walls to ask students not to just learn to use a word processor, but to to create word processed documents that were meaningful and useful to the student, or perhaps to the school. Why make just movies in technology class when you could make movies that satisfy a history assignment, or help younger kids learn math, or introduce new students to your school. An ecology that looks for authentic projects and embraces the potential of youth to do important things and make important contributions, using the digital tools that they know and love.

After this session, I’ll post more about it here.

Generation YES is a co-sponsor of the T+L conference, and we’ll be down in the co-sponsor booth area, number 118. So if you miss the session, come by and say hi!

Hopefully there will be a T+L Tweetup too - if you’d like to connect, please follow me at smartinez

Sylvia

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Deliberate Tinkering

Saturday, September 5th, 2009

Presentation Zen: 10 Tips on how to think like a designer.

Design in the real world is often a process of deliberate tinkering. Sometimes the goal may be clear, with timelines, budgets, and constraints. Or the goal may be less clear, as you struggle to come up with something “better” even though no one quite knows what that means. Sometimes you work for days or weeks, making small incremental steps, sometimes things come in a flash of brilliance.

Yet in school, there is often a rigid “design process” with stages that imply a linear progression from start to finish. Whether teaching writing, video production, the “scientific method”, or programming, it often seems most efficient to provide students with step-by-step assistance, tools, and tricks to organize their thoughts and get to a finished product.

However, this well-intentioned support may in fact have the effect of stifling creativity and forcing students into creating products that simply mirror the cookbook they have been given. In fact, some students, having been well-trained to follow directions, will simply march through the steps with little thought at all. On the other hand, students need some kind of support and structure, right?

So how do you combine the benefits of tinkering (creative chaos, brainstorming, time to reflect) with getting something done. I believe the answer lies in looking at the design process in the creative world - such as graphic artists and designers.

Presentation Zen is a website devoted to simplicity in design and a recent article provides some great direction for classroom projects: Presentation Zen: 10 Tips on how to think like a designer.

Here are the tips from the article:

(1) Embrace constraints. (2) Practice restraint. (3) Adopt the beginner’s mind. (4) Check your ego at the door. (5) Focus on the experience of the design. (6) Become a master storyteller. (7) Think communication not decoration. (8) Obsess about ideas not tools. (9) Clarify your intention. (10) Sharpen your vision & curiosity and learn from the lessons around you. (11) Learn all the “rules” and know when and why to break them.

I hope you read this article; it provides much food for thought.

Sylvia

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Start the year off with hands on

Friday, September 4th, 2009

Teacher Magazine: Teaching Secrets: How to Maximize Hands-On Learning.

Good teachers know that students learn a lot more when they get their hands on real materials, and get to do their own projects and experiments. But sometimes we get frustrated thinking about the students who won’t cooperate, don’t clean up, waste materials, or misbehave during our hands-on learning time. In my work as a science teacher and coach, I’ve seen teachers who decide to delay lab activities until behavior is rock-solid. Instead of starting off with a bang, they tiptoe toward inquiry learning.

The author, Anthony Cody is an award-winning science teacher, and this article has some great ideas, tips and practical suggestions for all grades and subject areas.

Some people wonder if computers are “real” materials, thinking that what happens on the screen is virtual, not real. But if students are allowed to use computers as part of their toolkit - making things can include digital things. Making, doing, constructing are all possible on a computer, and part of many student’s everyday lives, outside of school, at least. Empowering students to believe in themselves as capable of making things that matter, both in the physical and digital world, is a crucial part of learning.

So whatever you call it, project-based learning, hands-on, or inquiry learning - the time to start is always NOW!

Sylvia

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Only a few seats left for Northwest Constructivist Celebration

Wednesday, April 29th, 2009

If you are located in the Seattle area and want to spend a day learning about creativity, constructivism, and technology, be sure to check out The Pacific Northwest Constructivist Celebration.

Pacific Northwest Constructivist Celebration
Saturday May 16, 2009
Puget Sound ESD (Renton, WA - Seattle area)

Participants will enjoy the day’s activities, complimentary creativity software and a hearty lunch all for just $55. This event is a joint effort between the Washington State Office of Superintendent of Public Instruction (OSPI), the Northwest Council for Computer Education (NCCE), and the Constructivist Consortium.

Dr. Dennis Harper, founder of Generation YES will be there too!

Go to www.constructivistconsortium.org for more information and to register. There are only a few seats left so don’t delay!

Sylvia

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Part 2: What Makes a Good Project

Tuesday, April 28th, 2009

Appearing this month in Creative Educator magazine is Part 2 of the article series What Makes a Good Project by Gary Stager.

In Raising our Standards, Developing Projects that Endure, Stager argues that good projects meet higher standards than those found in state mandated lists of curricular objectives.

I suggest that educators plan and evaluate student projects based on a loftier set of goals. Teachers should embrace the aesthetic of an artist or critic and create opportunities for project development that strive to satisfy the following criteria. Is the project:

Beautiful
• Thoughtful
• Personally meaningful
• Sophisticated
• Shareable with a respect for the audience
• Moving
• Enduring

Read the article online here, or download the PDF here.

I recommended Part 1 in this blog post last November, and highlighted the other excellent articles (still free, still online!) found in that issue here.

Sylvia

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Free - Projects, portfolios and more for creative educators

Monday, November 24th, 2008

Last week I mentioned the article What Makes a Good Project? Eight elements to great project design by Gary Stager in the Creative Educator magazine.

I hope you had a chance to look at the whole Creative Educator magazine, because it’s great. It’s published twice a year by Tech4Learning, publisher of creativity software for K-12 schools

The Creative Educator is fully available online, and in addition to the project article, this month’s issue has some great articles.

  • Universal design - tales from a 4th grade classroom about using software that includes ALL students
  • Bloom and Marzano for the 21st century
  • Digital Storytelling
  • Portfolios - and an interview with Helen Barrett, a pioneer and thought-leader of the digital portfolio movement
  • Lessons and ideas from classroom teachers using creativity software to enhance learning

The articles are all online, and every issue can be downloaded as a PDF. But if you live in the U.S. there’s also a way to get the good ol’ fashioned paper version for FREE - just subscribe here.

Sylvia

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The people in the room are the right people

Tuesday, November 18th, 2008

Last week I was the closing keynote at NEIT 2008, the New York State Association of Independent Schools (NYSAIS) Education and Information Technology conference. It was an “unconference” and used a structure called “Open Space” to plan and manage the meetings. Other than the two keynote “anchors”, there were no planned sessions.

Open Space Technology is “a simple way to run productive meetings, for five to 2000+ people, and a powerful way to lead any kind of organization, in everyday practice and extraordinary change.”

At NAIS 2008, I found it very successful, and at the same time, a powerful metaphor for learning.

At the beginning of the conference, everyone is free to step up and propose any session they want. Not just ones they want to present, but anything they want to know more about. And then as these suggestions begin to fill the slots, more ideas come forward. After a few sessions, you have another meeting and fill more slots, propose more ideas. (More about how this works)

When it started, it seemed like there were way too many open spots and not enough ideas. People worried that voting would help sort out what to do, that their ideas wouldn’t be popular, that they would miss things, or that we would run out of ideas. But as we heard the Open Space Four Principles and One Law it started to make more sense:

Four Principles

  • Whoever comes is the right people
  • Whenever it starts is the right time
  • Whatever happens is the only thing that could have
  • When it’s over, it’s over

The one law is The Law of Two Feet, meaning, if you want to be somewhere else, do it - just don’t waste the time.

How it worked
Sure enough, most sessions had enough people. Part of the success was due to the facility having many small rooms, enough to accommodate all the proposed sessions. Some had projectors, some didn’t but it all worked out. When we re-gathered for the next planning sessions, people were energized, more sessions were proposed, people decided to continue or repeat a session, and slowly the open slots were filled

I’ve been to other unconferences, and this one was different. Because there was no voting, there was no competitive element and no hidden message that only the most popular ideas or people are important. While I understand that often the physical space is a limitation, I think there must be ways to acknowledge that everyone can contribute.

As I went to various sessions, people were passionate and focused. It’s the first conference in years where I went to every session and wished there were more. Lots of people said the same thing. You know when you go to a conference and the best part is the conversation in the hall? This was all hall.

The kids in the room are the right kids
But really, isn’t this what we hope for classrooms, especially project-based learning environments? Sometimes it’s hard to explain project-based learning. It’s hard to convince others that it actually works, because it’s hard to “see” the learning when the teaching is not continuous direct instruction. You have to trust the process, design situations that will engage students, and then give students time to become immersed in them. You have to trust the students and allow them to take risks, make mistakes, overcome frustrations and work through momentary distractions. You have to believe that your kids are the right kids, that you are the right teacher, and that when it all works, it will be magic.

I took a risk too, I didn’t prepare my keynote presentation until the night before. I felt I wanted to honor the process and trust that the experience of the conference would provide support for my topic of leadership vision to action, especially student leadership. And it did. I liked what I came up with, and the audience seemed to as well. It was videotaped, but apparently only the audio worked. Oh well!

I knew I wasn’t going THAT far out on a limb; I have enough videos and examples that I can pull together fairly quickly. But the theme of trusting the process and the participants ended up providing the perfect context.

Your kids are the right kids, you are the right teacher, and now is the right time. Trust them, trust yourself, trust the process. Now let’s get busy.

Sylvia

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What Makes a Good Project?

Wednesday, November 12th, 2008

In the November 2008 issue of The Creative Educator magazine, there is the first of a two-part article on project- based learning by Gary Stager and illustrated by Peter Reynolds.

What Makes a Good Project? covers eight elements of projects that make them worth doing:

  • Purpose and relevance
  • Sufficient time
  • Complexity
  • Intensity
  • Connected to others
  • Access to materials
  • Shareable
  • Novelty

Stager concludes with questions teachers can ask themselves to improve the design of project-based learning experiences for students.

Project-based learning does take extra work to design and implement, but the results are worth it for everyone involved. So if you make the effort, it’s worth doing it right. As Stager says, “Making things is better than being passive, but making good things is even better!”

Sylvia

May 1, 2009 update - Part 2 of this article is now online! Part 2: What Makes a Good Project

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