Posts Tagged ‘media literacy’

New GenYES curriculum units and activities

Tuesday, August 10th, 2010

At Generation YES, we work hard to make sure that our member schools have the most up-to-date resources to teach students how to help teachers with technology. This summer we’ve added some new activities, including some whole new units with multiple activities to the GenYES online curriculum. Each of these activities comes with teacher preparation, lesson plans, resources, and online “handouts” for students.

We hope these new activities add to long list of technology that GenYES students can learn in order to help teachers throughout their school. While some of these activities may sound like “typical” technology lessons for students, they aren’t. All GenYES lesson plans teach technology to students in the context of helping teachers. The lessons focus on typical uses of technology in schools and include lessons about learning with technology. We think that if you teach students that they are a driving force in improving technology in education, IT WILL HAPPEN!

All new:

  • A new activity, Web 2.0, has been added to Unit 3: Optional Technology Topics
  • A new activity, Animation has been added to Unit 6: Digital Media
  • A new unit, Unit 9: Computer Programming & Game Design has been added to the GenYES curriculum. The three activities included are: 1. Logo, 2. Scratch, 3. Game Design
  • A new unit, Unit 10: Simulations and Modeling has been added to the curriculum. The four activities included are: 1. Simulations, 2. Google Map, 3. Google Earth, 4. Sketch-up

The GenYES curriculum has 3 units in the basic curriculum that comes with every GenYES site license. These units cover the initial student introduction to GenYES, how to work with and mentor teachers, and basic instruction in technology and tech support. Plus a set of activities and guides about working with the most common hardware and software found in schools. Most schools that have GenYES as a club use the basic curriculum.

The extended GenYES curriculum (for those GenYES schools with daily classes) now has 23 curriculum units covering these over-arching areas:

  • Technology Units - research and information literacy, online communication, digital media, presentations, web publishing
  • Technology Support Units - hardware, software, problem solving, customer service, researching and housekeeping
  • 21st Century Units - cybersafety, digital citizenship, social issues, media literacy, media influence, career exploration
  • Leadership Units - communication, leadership in the 21st century, being a leader, teaching as leadership
  • Community Service Units - community leaders, community service projects

Each of these units include from 3-8 activities and their associate resources for a current total of 117 activities. And most of these activities span several class periods or club meetings. As you can see, we don’t expect anyone to teach ALL this in a single semester or even a year-long class. Most GenYES teachers pick and choose the activities that best fit their students and the needs of the teachers these students will be working with. Plus, this kind of choice allows schools to establish a path for advanced GenYES students who wish to work on advanced projects with teachers.

All these new activities are immediately available to GenYES schools when they log in to the online GenYES system.

For more information, see the GenYES website.

Sylvia

Share/Save/Bookmark

Fair use explained for educators

Tuesday, November 11th, 2008

“Fair use” is the doctrine that allows some use of copyrighted material for education purposes without requiring the permission of the copyright holders.

However, confusion about what exactly is allowed has caused many educators and students to either avoid ALL copyrighted materials just to be safe, or to use ANYTHING without regard to copyright laws. According to a report last year from this same organization, teachers’ lack of copyright understanding impairs the teaching of critical thinking and communication skills.

To help everyone understand fair use, The Code of Best Practices in Fair Use for Media Literacy Education was released today by the Center for Social Media in the School of Communication at American University.

The Code of Best Practices in Fair Use for Media Literacy Education outlines five principles, each with limitations:

Educators can, under some circumstances:

  • Make copies of newspaper articles, TV shows, and other copyrighted works, and use them and keep them for educational use.
  • Create curriculum materials and scholarship with copyrighted materials embedded.
  • Share, sell and distribute curriculum materials with copyrighted materials embedded.

Learners can, under some circumstances:

  • Use copyrighted works in creating new material.
  • Distribute their works digitally if they meet the transformativeness standard.

The limitations and circumstances are explained more fully in the report.

Along with reports like this one, the Center website contains some really useful resources for classroom use. Classroom and discussion guides, videos that are perfect to start class discussions and projects, and more.

Thanks to Doug Johnson of the Blue Skunk Blog for the heads-up on this valuable resource!

Sylvia

And now, to illustrate this point, is Mick Jagger singing, “You Can’t Always Get What You Want - But You Get What You Need” (YouTube).

Share/Save/Bookmark