Educon 2.3 - a new kind of education conference

January 21st, 2011

Next weekend in Philadelphia will be the fourth annual Educon conference. I’m happy to say I’ve been to all of them so far, and it’s grown into one of my favorites of the year.

There are several things I love about Educon:

  • It’s small. Capped at 500 people, it’s intimate enough that you get a “sense” of what people are thinking and the shifts occurring in real time.
  • Authenticity gives it voice and shape. Held at the Science Leadership Academy, a public magnet school with a progressive philosophy in the center of Philadelphia, the vibrancy of the school (both from teachers and students) shines through the event.
  • It’s not a trade show. So many educational conferences, even the ones with academic roots, have morphed into what Gary Stager calls “boat shows.” The focus on sales creates a different kind of atmosphere. Educon is about educators thinking out loud together without the carnival barkers.
  • Conversations, not sessions. At most conferences, people always wonder why discussions of new ways to teach and learn are held in old style lecture halls, and the interesting conversations are the ones in the hall. Educon has tried to bring those conversations to the forefront.
  • It’s centered in practice. Being in a school is not just about the building. The teachers and students are full participants in the conference and model collaboration, non-coercive learning and empowerment throughout. You can tell it’s what they do on a regular basis and it raises the bar for everyone.

I’m leading a conversation this year about gaming in education, “If Games are the Answer, What’s the Question?” Games in education are a hot topic these days, with all the usual mix of reality and hype that goes along with that. I definitely have strong opinions (which I’ll share) - but not the whole time. I hope to have a lively discussion where we’ll look at some games and talk about what makes them “good” for learning or not. Ultimately, perhaps we can come to some conclusions about what to look for in games for different subjects and classrooms.

I’d appreciate any input here or on the Educon page for this session about any particular games that people are curious about and want to discuss. I’ll try to have some screen shots prepared since there really won’t be time to download and play a lot of games AND have a discussion.

If you are coming to this session in person or via the live web streaming, please come with a downloaded game to share, or post suggestions here.

Sylvia

Previous posts about Educon

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Learning @ School - Keynote

January 20th, 2011

I’m excited to be heading off to New Zealand next month to keynote the Learning@School 2011 conference in Rotorua (Feb 23-25). It looks like a wonderful conference, with some really interesting themes and strands.

Learning@School homepage

I’ll be talking about student leadership and empowerment - and the way we can structure learning environments to offer those opportunities. Putting students into positions of responsibility for what and how other people learn teaches them that what they do matters, and gives them new insight into how they (and others learn.)

People always say, “you learn so much by teaching” - so why not have students learn AND teach. Combining this with technology, for which students today have a natural instinct and interest, just makes sense. Students can teach other students, teach teachers, support technology professional development, help with technical set up and support, and much more. It creates natural collaboration opportunities, provides challenges at many levels, and is really useful. Giving students this kind of responsibility creates a win-win situation where students are valued for their expertise and hard work - real, needed work!

I’ll also do a follow up session to talk about the “how tos” of student technology leadership programs, and then another one about games in education.

I also hope to get some time visiting the famous geysers, boiling mud pools and thermal springs of Rotorua!

Sylvia

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Announcing Fourth Annual Doodle 4 Google Competition

January 19th, 2011

** New this year: Parents can register their kids directly **

Attention all parents and teachers! Do you have a budding artist at home or in the classroom? Would they love to win a college scholarship, a technology grant for their school, and have their art featured on Google’s homepage for millions of viewers to see?

Now is their chance! Today, Google starts accepting registrations for its annual Doodle 4 Google competition. Doodle 4 Google is open to K-12 students in U.S. schools who are invited to create their own Google doodle inspired by the theme, “What I’d like to do someday…”. A “doodle” is the logo design that appears on the Google homepage periodically to celebrate special events, holidays, or the lives of artists and inventors.

Celebrity judges this year include Whoopi Goldberg, comedian and TV talk show host; Jim Davis, creator of the Garfield comic strip; Maira Kalman and Beverly Cleary, illustrators and authors of children’s books; Scott McCloud, cartoonist, and others.

In previous years, schools and teachers needed to sign up with Google in order for students to participate. Google has expanded the contest this year by allowing parents to register their children directly if their school has decided not to participate. Google has also partnered with two after-school programs, Boys & Girls Clubs of America and Girl Scouts of the USA, to help register students and submit artwork.

Last year’s winner, Makenzie Melton, a third grader at El Dorado Springs, R-2 Schools in El Dorado Springs, Missouri, had her own logo displayed on the Google homepage for hundreds of millions of users to see for a day. She also won a $15,000 college scholarship and a $25,000 technology grant for her school. You can see last year’s winning doodle and find more information here.

(from Google press release)

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The Purpose of Education - MLK Day

January 17th, 2011

The Purpose of Education - 1947

“The function of education, therefore, is to teach one to think intensively and to think critically. But education which stops with efficiency may prove the greatest menace to society. The most dangerous criminal may be the man gifted with reason, but with no morals.”

Read the entire article, written Dr. Martin Luther King, Jr. while a student at Morehouse College.

Sylvia

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Get the evidence you need for your tech vision to succeed!

January 5th, 2011

A back to school thought… when you are planning for technology, do you know what your stakeholders think, want, and need? It’s difficult to reach out to everyone, to include the parents who don’t come to meetings, students, and administrators who might not want to speak up.

There is a quick and painless way to gain this valuable insight - but you have to DO IT NOW!

Participate in Speak Up 2010 through Fri., Jan 21, 2011

Join with educators from across the country who use the Speak Up Surveys to identify how their students, teachers, administrators and parents want to use technology for learning, communications and collaboration. Participating in the Speak Up Surveys is free and 100% confidential.

Last year, over 5,757 schools and 1,215 districts participated in the Speak Up Surveys. All these districts got terrific customized data about how their stakeholders view technology, and how they compare to other districts. This is the data YOU need to support your technology vision, and there is no other way to get it.

It’s easy to get started, visit the Speak Up website to register your district (or school). Then encourage your students, parents, teachers and administrators to take the online survey. To help you out, check out the tools and tips on the Project Tomorrow website.

Go!

Sylvia

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Digital Citizenship Includes Rights as Well as Responsibilities

December 29th, 2010

“Although not all American adults feel this way, the United States seems to have more respect for the rights of parents, schools and authorities than it does for the rights of children. And this includes control over what children can see and where they can express themselves by limiting access to certain websites including (in the case of schools) social networking sites. And while I fully understand the inclination to protect children from inappropriate content and disclosing too much personal information, adults need to find ways to be protective without being controlling. That’s a tough balance but one worth thinking about as we struggle for ways to parent and educate in the digital age while respecting the rights of young people.

So, as we go forward to discuss digital citizenship, let’s remember that citizenship is a two-way street. Citizens do have responsibilities but they also have rights.”

via Larry Magid: Digital Citizenship Includes Rights as Well as Responsibilities.

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Blaming the new new thing for an old old problem

December 28th, 2010

In Growing Up Digital, Wired for Distraction in the New York Times last month, reporter Matt Richtel opened up a gold mine of frustrated parents, educators and brain researchers all blaming digital devices for distracting youth from their real jobs of getting good grades and doing what they are told. I guess before radio cars TV phones computers no youth ever failed to do their chores or complete their homework. How shortsighted and forgetful are we as a culture?

The obligatory human interest lead-in to the story, Vishal Singh, a soon-to-be high-school senior, is initially portrayed as someone being led down the dark path of destruction by his wanton digital ways. He plays computer games for 10 hours a week (OMG,) hasn’t read an assigned book, and he has a Facebook account that sometimes he updates at 2AM. This is obviously a life going down the drain.

In the modern day equivalent of “your face might freeze that way,” the article quotes brain researchers who claim that young brains are being permanently harmed by multi-tasking.

The same article that claims that youth can’t pay attention to anything because of all the stimulation also portrays young Vishal Singh as someone deeply involved in digital film-making and storytelling. In fact, he gets A’s in those subjects and is pursuing it for college and career. He’s also the on-call tech support and web designer for his family.

So which is it people, computers cause your brain to decay or not? Perhaps it only causes brain rot in things that are of no interest to you? I hardly think it’s the computer that is causing good grades and deep learning in subjects of interest, and bad grades in subjects this young man does not care as deeply about. Seriously, this is new? Do I have to find a quote from Plato or Socrates complaining about how youth don’t pay attention nowadays (and probably blaming it on newfangled stone tablets?)

After a few other examples of students who text, play video games or do other horrifying things like get B’s, the article revisits Vishal. He is editing video for a school project, meticulously crafting a few seconds to convey the precise feeling and tone that he wants. He doesn’t check Facebook, he doesn’t get distracted - amazingly enough, his brain seems to function just fine. He is neglecting his other homework, though, Latin and an economics essay. The article comes to a remarkable conclusion - that the difference is “interactivity”. Sigh.

This is so obviously wrong that it’s almost dumb. It’s not about clicking on stuff, or even brains or computers, it’s about interest and having an amazing tool at your fingertips. The computer is unlocking the world to young people, and it’s a bit more interesting than Latin worksheets. The computer is also the right tool for the student who IS interested in Latin or economics, bringing them together with others of like mind and doing actual work.

Do I believe that youth should be free to do whatever they want with no limits or expectations? No, that’s just a silly exaggeration. I believe that using computers and technology, youth have extraordinary new access to communities of interest, expertise, and choices. And what I would like to see is that people stop blaming computers and vilifying youth just because they have their own unique interests and goals, and use the tools of the day to reach them.

Sylvia

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Finding good learning games

December 27th, 2010

Often teachers ask me what kinds of games help kids learn. I know they want a list of “good” games, so they can avoid the “bad” ones. But the problem is that to answer the question, “what’s a good game for learning?” - you really have to start with, “what do you mean by learning?” Now that’s a difficult, downright philosophical question that gets tough right away. But to really talk about whether games have anything to do with learning, and if they can help, you have to ask it.

We also know that most people talking about learning games these days are talking about video games, since they seem to have extraordinary abilities to enthrall kids for long periods of time. It’s obvious that when you play video games, you learn. You learn rules, you gain experience that allows you to adjust your play for greater success, etc. So when you look at educational games, you have to decide if this translates to the kind of learning that you believe in.

There are lots of educational games that use the vocabulary and look of games to create a game-like experience, except that it’s not really fun (unless you already know the answers.) Dragging or shooting things (the correct fraction, igneous rocks, the matching chemical symbol) is not a game, it’s a fancy worksheet. So - do you believe worksheets and flashcards are good for learning or busywork? Putting it on a screen with 3D graphics should not change your answer to that question.

Do you believe in practice? Alfie Kohn says, “…practicing doesn’t create understanding.” If you have kids who can’t multiply, or haven’t grasped the concept of fractions, will shooting at the right answers with a galactic flamethrower help?

Do you believe in chocolate-covered broccoli? Do students have to be tricked into thinking that they are doing something fun to learn something important?

So the answer to the question, “what’s a good game for learning ____” - is not so simple as a list. It has to be answered with the question - “what do I believe about learning?” leading the way.

  • Do you believe learning is about making meaning - or memorizing?
  • Do you believe that learning is natural, or that children have to be tricked and cajoled into learning?
  • Do you believe that math is a set of skills - or deeper understanding of concepts?
  • Do you believe that faster answers are better answers?
  • Do you believe history is memorizing facts - or understanding complex relationships between events?
  • Do you believe “time on task” is a good measure of learning?
  • Do you believe that vocabulary can and should be learned without context?
  • Do you believe that practice creates understanding?

Even when teachers hear this, they say, “but surely practice is good reinforcement”, “if they gain speed and automaticity on easy problems, they can tackle harder ones”, or “some students are so far behind they really need the practice” - to which I can only quote Alfie Kohn again, “In reality, it’s the children who don’t understand the underlying concepts who most need an approach to teaching that’s geared to deep understanding. The more they’re given algorithms and told exactly what to do, the farther behind they fall in terms of grasping these concepts.” (my emphasis)

What this says to me is that using practice to reinforce skills may actually undermine a student’s confidence in their own thought process. They may come to look at learning as a rote skill that is supposed to be automatic, not thoughtful, something that if not immediately obvious, is unreachable.

So finding good games, then, means finding games that reinforce the style of learning that you believe in. Which, in a sea of hype about the benefits of educational games, might not be as easy as it looks!

What do you believe about learning?

Sylvia

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Project-based learning explained - video

December 16th, 2010

Another video from the nice folks at Common Craft:

Other project based learning resources:

Like this video? There are lots more online explaining everything from Twitter to RSS at Common Craft.

Bonus idea: Why this is a great model for students to make their own videos

Sylvia

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Speak Up 2010 - Get the evidence you need for your tech vision to succeed

December 15th, 2010

Participate in Speak Up 2010 through Fri., Jan 21, 2011

Join with educators from across the country who use the Speak Up Surveys to identify how their students, teachers, administrators and parents want to use technology for learning, communications and collaboration. Participating in the Speak Up Surveys is free and 100% confidential.

Last year, over 5,757 schools and 1,215 districts participated in the Speak Up Surveys. All these districts got terrific customized data about how their stakeholders view technology, and how they compare to other districts. This is the data YOU need to support your technology vision, and there is no other way to get it.

It’s easy to get started, visit the Speak Up website to register your district (or school). Then encourage your students, parents, teachers and administrators to take the online survey. To help you out, check out the tools and tips on the Project Tomorrow website.

Sylvia

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