Posts Tagged ‘student’

Learning @ School - Keynote

Thursday, January 20th, 2011

I’m excited to be heading off to New Zealand next month to keynote the Learning@School 2011 conference in Rotorua (Feb 23-25). It looks like a wonderful conference, with some really interesting themes and strands.

Learning@School homepage

I’ll be talking about student leadership and empowerment - and the way we can structure learning environments to offer those opportunities. Putting students into positions of responsibility for what and how other people learn teaches them that what they do matters, and gives them new insight into how they (and others learn.)

People always say, “you learn so much by teaching” - so why not have students learn AND teach. Combining this with technology, for which students today have a natural instinct and interest, just makes sense. Students can teach other students, teach teachers, support technology professional development, help with technical set up and support, and much more. It creates natural collaboration opportunities, provides challenges at many levels, and is really useful. Giving students this kind of responsibility creates a win-win situation where students are valued for their expertise and hard work - real, needed work!

I’ll also do a follow up session to talk about the “how tos” of student technology leadership programs, and then another one about games in education.

I also hope to get some time visiting the famous geysers, boiling mud pools and thermal springs of Rotorua!

Sylvia

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Announcing Fourth Annual Doodle 4 Google Competition

Wednesday, January 19th, 2011

** New this year: Parents can register their kids directly **

Attention all parents and teachers! Do you have a budding artist at home or in the classroom? Would they love to win a college scholarship, a technology grant for their school, and have their art featured on Google’s homepage for millions of viewers to see?

Now is their chance! Today, Google starts accepting registrations for its annual Doodle 4 Google competition. Doodle 4 Google is open to K-12 students in U.S. schools who are invited to create their own Google doodle inspired by the theme, “What I’d like to do someday…”. A “doodle” is the logo design that appears on the Google homepage periodically to celebrate special events, holidays, or the lives of artists and inventors.

Celebrity judges this year include Whoopi Goldberg, comedian and TV talk show host; Jim Davis, creator of the Garfield comic strip; Maira Kalman and Beverly Cleary, illustrators and authors of children’s books; Scott McCloud, cartoonist, and others.

In previous years, schools and teachers needed to sign up with Google in order for students to participate. Google has expanded the contest this year by allowing parents to register their children directly if their school has decided not to participate. Google has also partnered with two after-school programs, Boys & Girls Clubs of America and Girl Scouts of the USA, to help register students and submit artwork.

Last year’s winner, Makenzie Melton, a third grader at El Dorado Springs, R-2 Schools in El Dorado Springs, Missouri, had her own logo displayed on the Google homepage for hundreds of millions of users to see for a day. She also won a $15,000 college scholarship and a $25,000 technology grant for her school. You can see last year’s winning doodle and find more information here.

(from Google press release)

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Get the evidence you need for your tech vision to succeed!

Wednesday, January 5th, 2011

A back to school thought… when you are planning for technology, do you know what your stakeholders think, want, and need? It’s difficult to reach out to everyone, to include the parents who don’t come to meetings, students, and administrators who might not want to speak up.

There is a quick and painless way to gain this valuable insight - but you have to DO IT NOW!

Participate in Speak Up 2010 through Fri., Jan 21, 2011

Join with educators from across the country who use the Speak Up Surveys to identify how their students, teachers, administrators and parents want to use technology for learning, communications and collaboration. Participating in the Speak Up Surveys is free and 100% confidential.

Last year, over 5,757 schools and 1,215 districts participated in the Speak Up Surveys. All these districts got terrific customized data about how their stakeholders view technology, and how they compare to other districts. This is the data YOU need to support your technology vision, and there is no other way to get it.

It’s easy to get started, visit the Speak Up website to register your district (or school). Then encourage your students, parents, teachers and administrators to take the online survey. To help you out, check out the tools and tips on the Project Tomorrow website.

Go!

Sylvia

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Finding good learning games

Monday, December 27th, 2010

Often teachers ask me what kinds of games help kids learn. I know they want a list of “good” games, so they can avoid the “bad” ones. But the problem is that to answer the question, “what’s a good game for learning?” - you really have to start with, “what do you mean by learning?” Now that’s a difficult, downright philosophical question that gets tough right away. But to really talk about whether games have anything to do with learning, and if they can help, you have to ask it.

We also know that most people talking about learning games these days are talking about video games, since they seem to have extraordinary abilities to enthrall kids for long periods of time. It’s obvious that when you play video games, you learn. You learn rules, you gain experience that allows you to adjust your play for greater success, etc. So when you look at educational games, you have to decide if this translates to the kind of learning that you believe in.

There are lots of educational games that use the vocabulary and look of games to create a game-like experience, except that it’s not really fun (unless you already know the answers.) Dragging or shooting things (the correct fraction, igneous rocks, the matching chemical symbol) is not a game, it’s a fancy worksheet. So - do you believe worksheets and flashcards are good for learning or busywork? Putting it on a screen with 3D graphics should not change your answer to that question.

Do you believe in practice? Alfie Kohn says, “…practicing doesn’t create understanding.” If you have kids who can’t multiply, or haven’t grasped the concept of fractions, will shooting at the right answers with a galactic flamethrower help?

Do you believe in chocolate-covered broccoli? Do students have to be tricked into thinking that they are doing something fun to learn something important?

So the answer to the question, “what’s a good game for learning ____” - is not so simple as a list. It has to be answered with the question - “what do I believe about learning?” leading the way.

  • Do you believe learning is about making meaning - or memorizing?
  • Do you believe that learning is natural, or that children have to be tricked and cajoled into learning?
  • Do you believe that math is a set of skills - or deeper understanding of concepts?
  • Do you believe that faster answers are better answers?
  • Do you believe history is memorizing facts - or understanding complex relationships between events?
  • Do you believe “time on task” is a good measure of learning?
  • Do you believe that vocabulary can and should be learned without context?
  • Do you believe that practice creates understanding?

Even when teachers hear this, they say, “but surely practice is good reinforcement”, “if they gain speed and automaticity on easy problems, they can tackle harder ones”, or “some students are so far behind they really need the practice” - to which I can only quote Alfie Kohn again, “In reality, it’s the children who don’t understand the underlying concepts who most need an approach to teaching that’s geared to deep understanding. The more they’re given algorithms and told exactly what to do, the farther behind they fall in terms of grasping these concepts.” (my emphasis)

What this says to me is that using practice to reinforce skills may actually undermine a student’s confidence in their own thought process. They may come to look at learning as a rote skill that is supposed to be automatic, not thoughtful, something that if not immediately obvious, is unreachable.

So finding good games, then, means finding games that reinforce the style of learning that you believe in. Which, in a sea of hype about the benefits of educational games, might not be as easy as it looks!

What do you believe about learning?

Sylvia

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Speak Up 2010 - Get the evidence you need for your tech vision to succeed

Wednesday, December 15th, 2010

Participate in Speak Up 2010 through Fri., Jan 21, 2011

Join with educators from across the country who use the Speak Up Surveys to identify how their students, teachers, administrators and parents want to use technology for learning, communications and collaboration. Participating in the Speak Up Surveys is free and 100% confidential.

Last year, over 5,757 schools and 1,215 districts participated in the Speak Up Surveys. All these districts got terrific customized data about how their stakeholders view technology, and how they compare to other districts. This is the data YOU need to support your technology vision, and there is no other way to get it.

It’s easy to get started, visit the Speak Up website to register your district (or school). Then encourage your students, parents, teachers and administrators to take the online survey. To help you out, check out the tools and tips on the Project Tomorrow website.

Sylvia

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Stand for Tomorrow - free resources for eco-awareness

Thursday, December 9th, 2010

We are partnering with a new organization called Stand for Tomorrow that combines student leadership and ec0-awareness. Please take a look, pass along, and send to colleagues and friends so they can Stand for Tomorrow, today!

Sylvia

Do you want to take your students on an adventure to save the world’s oceans that they’ll never forget? An adventure that will empower them through knowledge and activism? An adventure that doesn’t cost a penny? Well, your holiday wish has come true! Stand for Tomorrow is an organization that will provide educational multimedia content on plastic’s impact on the ocean’s that is free to students and teachers! The best part? Your students will have the opportunity to participate virtually with researchers on expeditions, explore the oceans through the eyes of expert scuba divers, and acquire knowledge and experience that they would have never been able to access before. So what are you waiting for! Sign up for our monthly newsletter where we will update you on the latest news and keep you informed of our upcoming release of free lesson plans. Follow us online: Blog, Facebook, Twitter, Linkedin, YouTube.

Stand for Tomorrow aims to create environmental stewardship through eco-awareness and education. Students are the leaders of tomorrow and Stand for Tomorrow is focusing on educational content to educate, excite, and involve students to Stand for Tomorrow that they want and deserve.

Stand for Tomorrow will create K-12 lesson plans focused on pollution and it’s impact on marine ecosystems that demonstrate the impact that pollution has on our oceans with a focus on the current failure to prevent plastic from impacting marine ecosystems. The curriculum will allow students to understand elements that contribute to this environmentally destructive issue and how they will be able to make a difference. The curriculum will incorporate critical education skills for today’s 21st century learner as well as to cover mathematics, history, geography, and science. Stand for Tomorrow will support their educational efforts with multimedia and a documentary to reach a larger audience and provide an more in depth look at the impact of plastic on marine ecosystems and subsequently it’s impact on our larger eco-system, Earth.

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Teacher working conditions are student learning conditions

Monday, December 6th, 2010

“Teacher working conditions are student learning conditions” - a quick Google search didn’t turn up the source for this quote, but I’ve heard it for years. It’s one of those simple yet profound statements that sums up interconnectedness, yet vast difference between teaching and learning. “Managing” these conditions on either side without the core involvement of the teacher or the student is just impossible.

In this new report, Transforming School Conditions, 14 accomplished teachers from urban districts around the country merge their own experience in high-needs schools with the best current education research, to discuss conditions that are are needed for teachers to teach all students effectively. Their recommendations for school policy and practice offer a guide to developing systems of support for meaningful and sustainable school reform.

Their recommendations highlight the need for any reforms in teaching to come with a high degree of involvement of the affected teachers — not to be delivered from the top down, outside in, or by an imaginary superhero. The changes have to come from those “at the coalface,” as they say in Australia, meaning those who are in the trenches doing the real work.

View TWC Virtual Magazine Report here (With embedded media)

View pdf of the report here

Bill Ferriter and Barnett Barry provide summaries and perspectives on this report if you don’t have time to read the whole thing (but you should!)

Sylvia

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Students teach teachers how to create a podcast

Friday, October 29th, 2010

This video from Brett Moller (Blog: 21st Century Educator) shows a student produced tutorial about how to create a podcast using Garageband.

YouTube - Dylan Teaching the Teachers How to create a basic podcast.

If you have teachers who need help, why not let students create tutorials for them? Students have an authentic project, and teachers get help with the exact hardware or software, not some generic tutorial. This is a win-win for everyone involved.

And think about this - if you are teaching a technology applications class, or asking students to pass technology literacy standards, why not have the projects the students do actually do some good? Why not have student projects that have an authentic purpose - helping teachers (or peers, or the community, for that matter).

One of the most important parts of project-based learning is having a sense of who your audience is - and the audience for student work does not have to be one harried technology teacher.

These can be useful additions to any school’s suite of tech support tools, plus, create a climate of student ownership. Brett says, “They did a series of five this year - they’re now training next year’s group to continue! Teachers love them.”

Sylvia

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Not enough tech support = no technology use

Thursday, October 21st, 2010

Yes, it’s budget time again in K-12 schools in the U.S. - time to do more with less, push the limit, and strive to achieve the vision of 21st century learning for all. Technology is a big part of that, and as you think about what part technology will play in your budget, you must also consider the support costs that any new purchase will create.

eSchool news (partnered with SchoolDude.com) released a survey last year showing that many schools are working with technology support staffing and budgeting well below standards and are failing to meet goals.

Nearly three out of four school leaders say they don’t have enough IT staff to support their needs effectively, according to the survey. Fifty-five percent of respondents said they can’t maintain their network adequately, 63 percent said they can’t plan for new technologies, and 76 percent said they have trouble implementing new technologies.

This is no surprise – Generation YES has been working with schools for a decade to create innovative models that teach students to help support infrastructure and teachers in their own schools. As we work with schools, I think I’ve heard about every tech support horror story out there.

Forrester Research, an independent market research firm, published a recent report titled “Staffing for Technology Support: The Need May Be Far Greater Than You Think,” which concluded that large corporations typically employ one support person for every 50 PCs, at a cost of $142 per computer, per year. According to this model, a school district with 1,000 PCs would need a staff of 20 and an annual tech-support budget of $1.4 million.

Yet, some larger school districts are approaching a ratio of one IT person for every 1,500 computers or more, says Laurie Keating, vice president of technology, learning, and planning for the Center for Educational Leadership and Technology.

I’ve shown this research to educators in conference sessions and workshops across the U.S. I can guarantee a huge laugh from the audience by saying that business considers “one support person for every 60 PCs” just barely adequate. I’ve listened as tech coordinators share their stories – increasing number of computers to support, constantly increasing complexity, and increasing expectations for instant, interconnected systems. And most of the time, a decreasing budget.

So what can you do when faced with this situation? There are only a few solutions:

1. You can reduce the chance of something going wrong by locking down the systems. Teachers look at this solution as a restriction on them or mistrust of their competence. In reality, it’s a lose-lose solution that a desperate tech support department must implement to keep their heads above water. It creates friction and resentment between teachers and IT staff who should be working together to improve education.

2. You redefine your expectations for adequate tech support. Some teachers wait for weeks to get simple problems solved. It’s easy to see why a teacher who constantly has to go to “Plan B” when the hardware doesn’t work just gives up on their technology-infused “Plan A.”

3. People work harder as you try to squeeze blood out of a stone. Educators are notorious for shoestring solutions and working beyond all reason because it’s for the kids. However, 80 hour workweeks without proper resources leads to early burnout. Even worse, other teachers see the hard work required to be a tech-using teacher and decide it’s not worth it. Being a martyr is a lousy role-model.

4. Find new resources. While you might be able to find a few volunteer techie parents who will pop in every once in a while, there is actually a HUGE, largely untapped resource already at the school site. This digital generation is quite capable of learning to provide support to teachers integrating technology. Contrary to what many believe, it’s not impossible, not scary, and not a security threat. Students are 92% of the population in most school buildings. It is simply irrational to continue to ignore this resource in the face of this dire situation.

Plus, it’s a win-win situation. Schools get the help they need, and students learn valuable lessons as they troubleshoot and help teachers with the typical simple issues that block classroom use. We help schools see past security fears and use tried and true models that actually reduce student hacking and increase student ownership.

It’s not a crazy idea! It can be done, and is being done all over the world.

You can read more about the GenYES tools and curriculum on our website, or check out our free resources (including a handout for Student Support of Laptop Schools) and videos.

The hard truth is, any hope for increasing technology use in schools rests on solving this problem. Teachers using technology in innovative ways result in MORE tech support, and tech support that understands education, not just the wires. And let’s face it, no matter what you do, or how much money you pour into tech support, it’s never enough. There is always something more you can do, more you can try, make the systems better, and support learning better.

There is no other resource in schools that is as ready to help and as underutilized as students. As educators struggle to find solutions, it might help to look up at the faces that sit directly in front of you every day, young people ready, willing and able to help solve this problem.

All we have to do is teach them, guide them, and let them.

Sylvia

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Serious games: FATWORLD

Monday, October 18th, 2010

FATWORLD is a video game about the politics of nutrition. It explores the relationships between obesity, nutrition, and socioeconomics in the contemporary U.S. The game’s goal is not to tell people what to eat or how to exercise, but to demonstrate the complex, interwoven relationships between nutrition and factors like budgets, the physical world, subsidies, and regulations. Existing approaches to nutrition advocacy fail to communicate the aggregate effect of everyday health practices. It's one thing to explain that daily exercise and nutrition are important, but people, young and old, have a very hard time wrapping their heads around outcomes five, 10, 50 years away.

You can choose starting weights and health conditions, including predispositions towards ailments like diabetes, heart disease, or food allergies. You'll have to construct menus and recipes, decide what to eat and what to avoid, exercise (or not), and run a restaurant business to serve the members of your community.

FATWORLD comes with numerous foods, recipes, and meal plans, or players can create their own from the foods in their pantry or their imaginations.

via FATWORLD - The Game.

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